Building a Native Extension | Part 2 – The ActionScript Code

In this post we’ll discuss the parts of the native extension that are written in ActionScript.  This includes in the main library and the default implementation. The ActionScript Library The main library is an ActionScript library which serves as an interface to the AIR application.  This library is also responsible Continue Reading

Building a Native Extension | Part 1 – The Problem and the Plan

I’ve been writing a lot of native extensions lately.  The project I’m working on now requires all kinds of custom behavior.  It’s been an interesting ride.  I’ve learned a lot, for sure, particularly since I haven’t coded extensively with iOS or Android.  I’ve learned some things and I’d like to Continue Reading

Lots of new prereleases from adobe

Late last night adobe released several new betas on the labs.adobe.com site, including: • 64 bit Flash Player (Code Named “Square”) • Flex 4.5 SDK (Code Named “Hero”) • Flash Builder Next (Code Named “Burrito”) • Flash Catalyst Next (Coe Named “Panini”) Square is obviously very interesting, as more and Continue Reading

Catching up

360|Flex is officially over and my slides are finally available. It was another great conference but I am officially wiped out. Three full days of content and wonderfully geeky discussion have left me looking forward to the weekend. For any who asked for my slides, they are included below. Thanks Continue Reading

VectorCollection

First, let me say I am sorry. A year or so ago, I wrote these VectorCollection classes. They are not spectacular works of art, they are very basic implementations required to use Vector inside of Flex components which are looking for IList and ICollectionView for their dataProviders. Vector has some Continue Reading

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