Building a Native Extension | Part 2 – The ActionScript Code

In this post we’ll discuss the parts of the native extension that are written in ActionScript.  This includes in the main library and the default implementation. The ActionScript Library The main library is an ActionScript library which serves as an interface to the AIR application.  This library is also responsible Continue Reading

Building a Native Extension | Part 1 – The Problem and the Plan

I’ve been writing a lot of native extensions lately.  The project I’m working on now requires all kinds of custom behavior.  It’s been an interesting ride.  I’ve learned a lot, for sure, particularly since I haven’t coded extensively with iOS or Android.  I’ve learned some things and I’d like to Continue Reading

Talking Trash – An overview of Player GC

Okay, so, I have been a little behind schedule actually posting content. Here is my first attempt at reconcilliation. These are the slides from my garbage collection talk at flash and the city this year. They go into moderate depth about the internals of garbage collection on the Flash Player Continue Reading

Lots of new prereleases from adobe

Late last night adobe released several new betas on the labs.adobe.com site, including: • 64 bit Flash Player (Code Named “Square”) • Flex 4.5 SDK (Code Named “Hero”) • Flash Builder Next (Code Named “Burrito”) • Flash Catalyst Next (Coe Named “Panini”) Square is obviously very interesting, as more and Continue Reading

What’s under your skin

At 360|Flex DC yesterday, I presented my “Whats under your skin” presentation, all about architecting components with skins and layouts. I had a great audience, who was very engaged and asked lots of pertinent questions. For anyone interested, here are the slides. The code for the ShoppingList component can be Continue Reading

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